Going through that whole “no, it would have been better to just invest the time in this years ago” thing with tmux. I know there is some outright insanity lurking just over the horizon. For now I’m just learning to set up the affordances that keep my brain from cramping.
May 8, 2026
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clickercrawlI've been playing tinycrawl a lot in idle moments, so I think it's doing what I wanted. I don't like how heavily I leaned on the AI-generated content for it, so I'm making a dungeon clicker in the tinycrawl extended universe.
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I guess the test of something you made is “do you actually use it or did you just want to know you could make it?” tinycrawl is passing: It takes about 90 seconds to play a sprint game. It’s sort of a dungeon clicker, I guess.
May 7, 2026
May 6, 2026
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I had some “lifestyle benefits” $$$ to spend, so I got Shockz OpenRun Pro 2’s. They’ve done something to the hardware and the sound’s so much better than earlier models. (I tested them on the very best Boston cover ever. Holy crap Sarabeth Linden. Charisma. Brodsky’s little Nirvana riff, too.)
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“I’m an IT person, I don’t like the idea of making operations transparent.”
lol. I know what I meant when I typed it, and it wasn’t like it sounds.
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I finally got around to wiring up the magic in Tinycrawl, so spellbooks can actually do something when you find them. The “expedition” version of dungeons is working well, too. Having a map to wander around is more engaging than the short, linear sprints, and you have time to find better loot.