TUI for tinycrawl. It talks to the cloud version to get map packs, check the leaderboard, and manage the AI GM’s judgment calls.
May 5, 2026
May 4, 2026
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I gave Tinycrawl a hall of fame, creature pictures, and an expanded “expedition” mode with a map. If you want the super-linear 13-room sprint mode, it’s still there, or you can opt for “expedition” for a longer game with up to 30 rooms and more light/loot drops.
May 3, 2026
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Not sure I need tranquil lightning bugs glowing in the background of my terminal, but #rootshell comes with them if I want them. #libghostty -based and comes with a bunch of remote connectivity affordances #ghostty itself doesn’t have.— toot
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tinycrawl - a rogue-y crawler based on CairnThere's more stuff to do, but I got to a sort of MVP on tinycrawl. It's a text-based rogue-like where you just try to get to the 13th room of a dungeon. There are creatures, loot, and limited options. It's still pretty hard to win and there's still not a lot of room for skill.
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Okay. I added a very simple account system (you get a passphrase on first load) and individual player history. I’ve got a few more things to do to it, and balance is a work in progress. Otherwise, feel free to do a few runs.— toot
May 2, 2026
May 1, 2026
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“… when vibe-coding accelerates app development, apps become more personal, more situated, and more frequent. Shipping a tool or a micro-app is less like launching a website and more like posting on a blog.”
That’s how I feel when I mention AI projects & I’d like to be received in that spirit.— toot