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    <title>hi, it&#39;s mike</title>
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    <lastBuildDate>Fri, 08 May 2026 15:53:45 +0000</lastBuildDate>
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      <title>clickercrawl</title>
      <link>https://mike.puddingtime.org/posts/2026-05-08-clickercrawl/</link>
      <pubDate>Fri, 08 May 2026 15:53:45 +0000</pubDate><author>mike@puddingtime.org (mike)</author>
      <guid>https://mike.puddingtime.org/posts/2026-05-08-clickercrawl/</guid>
      <description>I&amp;rsquo;ve been playing tinycrawl a lot in idle moments, so I think it&amp;rsquo;s doing what I wanted. I don&amp;rsquo;t like how heavily I leaned on the AI-generated content for it, so I&amp;rsquo;m making a dungeon clicker in the tinycrawl extended universe.</description>
      <content:encoded><![CDATA[<p>I&rsquo;m using Claude to help me figure out the game mechanics &hellip; &ldquo;what makes a good clicker&rdquo; and to build a skill that will help me write the prose and tell the game&rsquo;s story. I loved <a href="https://www.decisionproblem.com/paperclips/index2.html">Universal Paperclips</a> so much, and wouldn&rsquo;t at all presume to try to imitate it, but it was inspiring.</p>
<p>I&rsquo;m still iterating through the mechanics pretty quickly, but I guess the underlying tone is sort of &ldquo;Dungeon Keeper meets Barbara Ehrenreich&rsquo;s <a href="https://www.barbaraehrenreich.com/titles/barbara-ehrenreich/fear-of-falling/9781455543755/"><em>Fear of Falling</em></a> or Catherine Liu&rsquo;s <a href="https://www.upress.umn.edu/9781517912253/virtue-hoarders/"><em>Virtue Hoarders</em></a>.&rdquo;</p>
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